![]() The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement: copper coins.Ĭultural goods are used for unlocking embassy advancements and expansions. Copper coins are needed for the production of cultural goods.īeware: when finishing or abandoning a settlement, all population and copper coins in stock will be lost.įact: the shack has three types of skins, they have either orange, purple or red canopies Cultural Goods Buildings Ĭultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. Residential buildings provide Viking population and copper coins. ![]() Players cannot trade cultural goods with other players. The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.Īll resources gained from the settlement, stay in the settlement. ![]() All other buildings become available by unlocking embassy advancements. The building menu consists of four types of buildings and an expansions window:Īt the start of the settlement, the player will have one of each type of building available in the building menu: the Shack, Axe Smith, Runestone and Snow Trail. A list of all embassy advancements and their requirements can be found on the Vikings page. ![]()
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